1 module hip.jni.android.asset_manager;
2 version(Android):
3 extern(C):
4 alias off_t = int;
5 alias off64_t = long;
6 
7 /*
8  * Copyright (C) 2010 The Android Open Source Project
9  *
10  * Licensed under the Apache License, Version 2.0 (the "License");
11  * you may not use this file except in compliance with the License.
12  * You may obtain a copy of the License at
13  *
14  *      http://www.apache.org/licenses/LICENSE-2.0
15  *
16  * Unless required by applicable law or agreed to in writing, software
17  * distributed under the License is distributed on an "AS IS" BASIS,
18  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
19  * See the License for the specific language governing permissions and
20  * limitations under the License.
21  */
22 
23 /**
24  * @addtogroup Asset
25  * @{
26  */
27 
28 /**
29  * @file asset_manager.h
30  */
31 
32 
33 
34 // #if !defined(__ANDROID__) && !defined(__RENAME_IF_FILE_OFFSETd64)
35 // #define __RENAME_IF_FILE_OFFSETd64(x)
36 // #endif
37 
38 /**
39  * {@link AAssetManager} provides access to an application's raw assets by
40  * creating {@link AAsset} objects.
41  *
42  * AAssetManager is a wrapper to the low-level native implementation
43  * of the java {@link AAssetManager}, a pointer can be obtained using
44  * AAssetManager_fromJava().
45  *
46  * The asset hierarchy may be examined like a filesystem, using
47  * {@link AAssetDir} objects to peruse a single directory.
48  *
49  * A native {@link AAssetManager} pointer may be shared across multiple threads.
50  */
51 struct AAssetManager;
52 
53 /**
54  * {@link AAssetDir} provides access to a chunk of the asset hierarchy as if
55  * it were a single directory. The contents are populated by the
56  * {@link AAssetManager}.
57  *
58  * The list of files will be sorted in ascending order by ASCII value.
59  */
60 struct AAssetDir;
61 
62 /**
63  * {@link AAsset} provides access to a read-only asset.
64  *
65  * {@link AAsset} objects are NOT thread-safe, and should not be shared across
66  * threads.
67  */
68 struct AAsset;
69 
70 /** Available access modes for opening assets with {@link AAssetManager_open} */
71 enum {
72     /** No specific information about how data will be accessed. **/
73     AASSET_MODE_UNKNOWN      = 0,
74     /** Read chunks, and seek forward and backward. */
75     AASSET_MODE_RANDOM       = 1,
76     /** Read sequentially, with an occasional forward seek. */
77     AASSET_MODE_STREAMING    = 2,
78     /** Caller plans to ask for a read-only buffer with all data. */
79     AASSET_MODE_BUFFER       = 3
80 }
81 
82 
83 /**
84  * Open the named directory within the asset hierarchy.  The directory can then
85  * be inspected with the AAssetDir functions.  To open the top-level directory,
86  * pass in "" as the dirName.
87  *
88  * The object returned here should be freed by calling AAssetDir_close().
89  */
90 AAssetDir* AAssetManager_openDir(AAssetManager* mgr, const char* dirName);
91 
92 /**
93  * Open an asset.
94  *
95  * The object returned here should be freed by calling AAsset_close().
96  */
97 AAsset* AAssetManager_open(AAssetManager* mgr, const char* filename, int mode);
98 
99 /**
100  * Iterate over the files in an asset directory.  A NULL string is returned
101  * when all the file names have been returned.
102  *
103  * The returned file name is suitable for passing to AAssetManager_open().
104  *
105  * The string returned here is owned by the AssetDir implementation and is not
106  * guaranteed to remain valid if any other calls are made on this AAssetDir
107  * instance.
108  */
109 const (char)* AAssetDir_getNextFileName(AAssetDir* assetDir);
110 
111 /**
112  * Reset the iteration state of AAssetDir_getNextFileName() to the beginning.
113  */
114 void AAssetDir_rewind(AAssetDir* assetDir);
115 
116 /**
117  * Close an opened AAssetDir, freeing any related resources.
118  */
119 void AAssetDir_close(AAssetDir* assetDir);
120 
121 /**
122  * Attempt to read 'count' bytes of data from the current offset.
123  *
124  * Returns the number of bytes read, zero on EOF, or < 0 on error.
125  */
126 int AAsset_read(AAsset* asset, void* buf, size_t count);
127 
128 /**
129 * Seek to the specified offset within the asset data.  'whence' uses the
130 * same constants as lseek()/fseek().
131 *
132 * Uses 64-bit data type for large files as opposed to the 32-bit type used
133 * by AAsset_seek.
134 *
135 * Returns the new position on success, or (off64_t) -1 on error.
136 */   
137 off64_t AAsset_seek64(AAsset* asset, off64_t offset, int whence); //AAset_seek64
138 /**
139 * Seek to the specified offset within the asset data.  'whence' uses the
140 * same constants as lseek()/fseek().
141 *
142 * Returns the new position on success, or (off_t) -1 on error.
143 */
144 off_t AAsset_seek(AAsset* asset, off_t offset, int whence);
145 
146 /**
147  * Close the asset, freeing all associated resources.
148  */
149 void AAsset_close(AAsset* asset);
150 
151 /**
152  * Get a pointer to a buffer holding the entire contents of the assset.
153  *
154  * Returns NULL on failure.
155  */
156 const (void*) AAsset_getBuffer(AAsset* asset);
157 
158 
159 /**
160 * Report the total size of the asset data. Reports the size using a 64-bit
161 * number insted of 32-bit as AAsset_getLength.
162 */
163 off64_t AAsset_getLength64(AAsset* asset);
164 /**
165 * Report the total size of the asset data.
166 */
167 off_t AAsset_getLength(AAsset* asset);
168 
169 /**
170 * Report the total amount of asset data that can be read from the current position.
171 *
172 * Uses a 64-bit number instead of a 32-bit number as AAsset_getRemainingLength does.
173 */
174 off64_t AAsset_getRemainingLength64(AAsset* asset);
175 /**
176 * Report the total amount of asset data that can be read from the current position.
177 */
178 off_t AAsset_getRemainingLength(AAsset* asset);
179 
180 /**
181 * Open a new file descriptor that can be used to read the asset data.
182 *
183 * Uses a 64-bit number for the offset and length instead of 32-bit instead of
184 * as AAsset_openFileDescriptor does.
185 *
186 * Returns < 0 if direct fd access is not possible (for example, if the asset is
187 * compressed).
188 */
189 int AAsset_openFileDescriptor64(AAsset* asset, off64_t* outStart, off64_t* outLength);
190 /**
191 * Open a new file descriptor that can be used to read the asset data. If the
192 * start or length cannot be represented by a 32-bit number, it will be
193 * truncated. If the file is large, use AAsset_openFileDescriptor64 instead.
194 *
195 * Returns < 0 if direct fd access is not possible (for example, if the asset is
196 * compressed).
197 */
198 int AAsset_openFileDescriptor(AAsset* asset, off_t* outStart, off_t* outLength);
199 
200 /**
201  * Returns whether this asset's internal buffer is allocated in ordinary RAM (i.e. not
202  * mmapped).
203  */
204 int AAsset_isAllocated(AAsset* asset);